Recharged Emerald

Engine changes

  • [Not implemented yet] Game has proper decapitalization now.
  • Key item wheel to register 4 items at the same time.
  • Trainers have more options now, so certain trainers can have EVS, better IV distribution for stuff like Hidden Power and even some trainers can name their Pokémon or have shinies!
  • Smart re-usable Repel and Lure system
  • Added a system that prevents giving non gen 3 items to Pokémon, which allows having new items like nature mints and bottle caps.
  • Switch between Pokémon by pressing SELECT in the Party Menu.
  • Battle moves will show its type GFX and special/physical category when selecting them.
  • You can press START in battle to show info of the selected move, like its description and power.
  • You can run in Pacifidlog Town
  • Starter PID will get generated while the Birch's bag UI gets loaded. You will be able to see if a starter is shiny before selecting it.
  • The wall clock will show you the selected time before setting up the time for the first time.
  • Tutorial Battle Ralts Can't Be Shiny or Knocked Out
  • Added an NPC that will tell you which Hidden Power your Pokémon has. ||NPC inside a house in Sootopolis city.||
  • Gym leaders will be daily rematchable instead a random percentage of it after each battle.
  • Repeated Field Medicine Use
  • Faster pre-battle introsç
  • Faster battle slide animation
  • Message when a Pokémon picks up an item.
  • You can swap items between Pokémon in the party menu.
  • [Some implemented] Reusable move-tutors
  • Better money loss when losing a battle, now you don't lose half your money
  • Birch intro fade in happens faster
  • Modernized font a tiny bit
  • Birch can be chased by different Pokémon

Graphics

  • Outworld graphics changed a bit too to make it more modernized and more inspired by FRLG changes.
  • Battle backgrounds are Fire Red based.
  • Object Events now have more colors, they also follow the style from Pokémon FR/LG.
  • Updated battle interface to a more modernized ui, following the base design of Pokémon BW adapted to GBA.
  • [Not yet implemented] New Pokédex UI, styled with a mix of BW with the HGSS layout.
  • New Summary Screen UI, styled with a mix of DPPT and BW layout. Cool blending and scrolling effects.
  • Updated region map looks
  • Morning and night battle backgrounds
  • Changed trainer sprites and backsprites for Brendan and May, made by Hyo!
  • Changed the bag UI to a BW styled one
  • Map popups have updated looks
  • Party menu has BW style UI
  • Main menu before loading a game has a new UI, shows your trainer sprite and your party too
  • Plenty of map fixes

Pokémon related

  • Pokémon will follow you in the overworld, using the follower Pokémon system by merrp.
  • Pokémon have updated icons in every place of the game. The will show shiny if they have a shiny variation in both the Trainer Party and the Pokémon Storage System.
  • Nature mints
  • Bottle caps
  • More info in battle, like details about your moves and type category.
  • [Can't obtain Oval Charm yet] Upgraded breeding mechanics. Masuda method, gender-unbiased Everstone nature inheritance (100%) and Oval Charm support.
  • Lures to get rarer encounters faster
  • Added a Linking Cord to evolve trade evos. Given by your rival during the adventure, can't be missed!
  • Changed how shinies are generated. Default shiny rate is 1/4k and this allows us to have extra shiny rolls in certain methods while maintaining compatibility with vanilla games.
  • Feebas tiles will always encounter a Feebas
  • Pokémon have a color variation system based on their personality, like Pokémon Stadium games

Getting items

  • Kiri can give the player Wiki, Mago, and Aguav berries so you are not only limited to 5 of each per playthrough.
  • Exchange corner to change BP prizes changed, now it supports more items, and plenty are cheaper too.
  • TMs are internally divided in 3 categories, items of the same category will have the same price.
  • [NOT YET IMPLEMENTED] You can buy every TM.
  • Instead of the regular gen 3 Exp Share you will be granted the global exp share one as key item. You can still trade the old ones from other games or get it as prize in the lottery.
  • [IMPLEMENTED BUT NOT OBTAINABLE YET] You can now get a brand new Key Item that allows you to earn twice the amount of EVs of the selected stat.
  • Added a Lucky Egg as floor item in the Safari Zone
  • Added a DexNav that lists you the encounters of each route, obtainable very early in the game.

Quality of Life Changes:

  • Run since the start of the game.
  • Max money increased to 9999999 from 999999.
  • Bag pockets can have up to 999 of each item.
  • Running indoors.
  • You can press B to run from wild Pokémon.
  • Added a Medicine pocket for better Item management, it supports up to 50 Items.
  • Increased Bag Pocket Item quantity
    • Items count from 30 to 60
    • Key Items from 30 to 50
    • Poké Balls from 16 to 32
  • HM moves can be forgoten at any time.
  • HM moves can be used without learning them as long as you have the requirements for it and the Pokémon can learn it.
  • You can trade to other vanilla games from the start.
  • Removed lag when entering a Pokémon Center.
  • Pokémon stats calculate after each battle.
  • Removed RTC, now the game has an internal clock
  • Later gen exp share, compatible with old ones
  • Cut Trees Stay Cut Permanently
  • LGPE style premier balls in shops
  • Plural items when obtaining them
  • Berries planted on Routes 119, 120, and 123 no longer need to be watered and will always have max yields.
  • You don't have to use flash again if you used it previously in that place.
  • Can Retrieve Day Care Mons Directly to Box
  • Moves can be relearned from previous evolutions

Bug fixes

  • Lots of vanilla bug fixes, might get properly documented in the future. This includes -but is not limited to- plenty of bugs with battle facilities, cloning Pokémon, issues with poké blocks and breeding.

In-game modes

  • Easy and Challenge mode
    • Based on location some trainers will have more (in Challenge) or less (in easy) levels.
    • In easy mode enemy Pokémon will not have EVs or Ivs
    • In Challenge mode some trainer parties will change, where they will have better ivs, evs and movesets. This is mostly applied to gym leaders, e4, champion and bosses.
  • In-game nuzlocke mode
    • Finished after defeating the champion
    • You can catch more than one Pokémon but they will set as fainted until you defeat the champ
  • In-game level caps
  • Extra Experience
    • Will grant a bit more of Exp. It provides a bit more in nuzlocke mode and a bit more in level cap mode.

New Options

  • Instant text speed
  • Blind battle style. Same as shift but without telling which Pokémon the opponent will send.
  • Trainer Calls. Turn off regular trainer calls in the overworld. Important ones will still happen.
  • Unit system. Switch between Metrical and Imperial.
  • Auto run. Run without pressing B, walking pressing B.

Documentation and useful links: