Yellow Cross

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Intro here


Links

Features

Before you start reading

This is a pure generation 3 game. Compatibility is maintained across official games. This means a lot of stuff, but most important:

  • No battle engine changes, like modern Phyisical/Special/Status split.
  • No added moves, abilities, species or types.
  • No changes to the moves like acurracy or power changes.
  • No added evolutions from later games.

Quality of life changes:

  • Pokémon will follow you across the region. This support every Pokémon and their variations. Props to Merrp for coding this amazing system.
  • You can forget HMs easily.
  • You can use HMs without actually teaching them.
  • You follower Pokémon will play an anim to break rocks or cut trees if it uses a HM move.
  • Decapitalized text.
  • Text speeds are faster. Fast text speed prints 2 characters at the same time instead of just 1.
  • You can now run indoors.
  • Option has been expanded, adding:
    • NPC Text color: Default/Inverted/Off
    • Unit System: Imperial/Metric
    • Auto-run: Off/On. Allows you to run by default. This affects surfing as well.
    • Confirm Save: On/Off. Allows you to skip the save confirmation window.
  • Plenty of vanilla bug fixes, including facility ones and RNG not being properly seeded.
  • Trees will never respawn once you have cut them
  • You can run when surfing.
  • Bag pockets have been expanded to allow you to store more items.
  • Medicine pocket was added to the bag to keep things more organized.
  • You can switch Pokémon in the Pokémon Party menu using select.
  • Bags can keep up to 999 of each item instead of just 99

Story changes:

  • A policeman blocks the path to the blurged house in Cerulean City until you defeat Misty, just like in Pokémon Let's Go.
  • You can't access Team Rocket Hideout until you defeat your rival in the Pokémon Tower, just like in Pokémon Let's Go.
  • Jessie and James are back! Mostly copied from Pokémon Let's Go.
  • Added Mew truck, optional and post-game only.

    Map changes:

    • Headbutt system
    • Berry trees are back and spread across the entire region. They won't dissapear if you don't collect them, unlike in Pokémon Emerald.
    • Some graphical changes has been made to the entire game to make it feel a bit more modern and polished.
      • The following maps have been considerably revamped:
        • Mt. Moon
        • Lavender Town
        • Vermilion City
    • Add contests to Vermilion City.
    • You can back to Mt. Moon from Route 4, there is a gap in the ledge.
    • Day Care and breeding is accesible way earlier in the game, the Day Care service is located in Route 4.

Misc NPC changes

  • There is a NPC that will sell you Pewter Crunchies, named Pewter Arare in this game daily, in the Pokémon Center located in Pewter City, just like in Pokémon Let's Go.
  • The move relearner is located in Cerulean City and will relearn a move for ¥5000.
  • Added lures so you can get the rarer encounters more easily. Also increased shiny odds.
  • You can changue your dialogue box and it's color.

Battle changes

  • Blind mode, which is like shift mode but without telling you which Pokémon will be sent.
  • Some changes have been made to the battle ui to make it look more unique without losing the gen 3 style.
  • The AI is now aware of Hidden Power move type.
  • Battle pauses and HP/Exp bar anims have been shortened.
  • Pressing B in a wild battle will hover the run menu so you can run away from encounters faster using b + a.
  • You will see the category of your move and the graphical icon for your move type in battle, making it easier to see and prettier.

Summary screen changes

  • The Summary Screen has been redesigned to look like FRLG while also having improvements like:
    • Fix incorrect move data from gen 3 moves.
    • Show the category of your move.
    • Show Power and move type of Hidden Power.
    • Show Power of Return and Frustration
    • Added a page for Contest Moves
    • Support for locations from other games, including Orre.
    • Characteristics text in the Trainer Memo.

Trainer changes

  • Gym Leaders have their parties adjusted and changed.
  • Rival fights have been changes, following mostly Pokémon Yellow.
  • Trainers can have more data like evs, ivs, natures and abilities set.

Planned changes:

  • Update breeding mechanics
  • Add emerald facilities across post-game islands.
  • Expand encounter tables in the post-game
  • Day/night cycle in post-game
  • Gym leader rematches
  • In-game nuzlocke mode
  • Post-game swarm sytem
  • Gym leader/e4 rematch system
  • Master Trainers (maybe?)
  • Bag sorting
  • BW Repel system
  • Link cable to evolve trade Pokémon
  • Free space in the bag so you can organize items as you wish

Highlights!

Pokémon will follow you!

Every Pokémon available in the game will follow you! Even your shiny ones ✨

Designed and coded by merrp.

Team Rocket is back!

Yellow Cross takes the opportunity to take elements from Pokémon Let's go Pikachu/Eevee.